On the horses, there are resident horses (sims' pets) that wouldn't tend to be adopted if there are no stables for them to live in and then there are wild (stray) horses that are governed by NRaas Register's Animal Control, not StoryProgression. The sliders I use are: Shoreline Hills Stables. All of my breed templates are made using custom CAP sliders. The next time you go into CAP, the templates will show up in the pre-made Sims menu, not in the breed selection area. Some EA worlds of course include occults to begin with such as Bridgeport (vampires only), Moonlight Falls, Isla Paradiso (the mermaids), etc. sim file in your My Documents/Electronic Arts/The Sims 3/Saved Sims folder. They have to be born that way to occult parents/grandparents, immigrate in as gated by the above setting, added manually by the player, or be turned through in-game actions or through the optional SP Personality add-on modules. Under NRaas StoryProgression, sims do not spontaneously pick up occult states for no reason it's EA story progression that does that. NRaas > SP > General Options > Options:Sims > Options Immigrtation/Emigration > Chance of Occult > 0 (this one covers homeless Service Sims and NPC Roommates, is also 0 by default and not relevant if Replace Service Sims and Roommates with Immigrants are False, requires the SP Population add-on module) NRaas > SP > General Options > Options:Lots > Options:Immigration/Emigration > Chance of Occult > 0 (is already 0 by default) If you mean spawn by way of resident immigration:
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